2026 April AO3 Hits Meme
Apr. 5th, 2026 07:35 pm2011; 2012; 2013; 2014; 2015; 2016; 2017; 2018; 2019; 2020; 2021; 2022, 2023, 2024, 2025
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Free at my website.
The Motley Crew (The Thousand Nations). When a young man named Dolan flees from the north, he faces danger on all sides. The Northern Army wants him back. The Empire of Emor wants him dead. His native homeland of Koretia may not want him at all. And his only protection is a man with motives that are mysterious and possibly deadly.
New installment:
Side story | Dangerous Games. Dangerous games benefit dangerous men . . . unless those games are played with leaders of dangerous men.
Already available free at my website, this omnibus is now also available at AO3, SqWA, Ream, and online bookstores.
Blood Vow (The Three Lands). He has taken a blood vow to the Jackal God to bring freedom to his land by killing Koretia's greatest enemy. But what will he do when the enemy becomes his friend?
Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.
New installments:
Speculative fiction writer Jennifer R. Povey posted reviews of all six of my Three Lands novels in the space of less than three weeks. Occasional spoilers.
Some of you may have noticed that I updated my website early this time. That was because I was uncertain when I would regain the ability to upload web pages, after my transfer to a new webhost. Thankfully, the transfer went smoothly, with no downtime for my website.
Also, I'm posting this update a day early because I'll be watching Artemis II tomorrow afternoon. :)
My next release will be the final part of the novel The Motley Crew: "Apprehended Ambassador."
My fiction announcements are also available by e-mail and feeds.
Emorian enthronements generally occur every twenty or thirty years, alas. If an enthronement takes place while you are visiting the palace, it is unlikely that you will have been staying at the palace at the time of the previous Chara's death; enthronements take many months to plan and execute. But if you do happen to be in the palace when the Chara dies, be sure to submit a letter of sympathy to the Chara To Be – that is, to the Chara's heir. It is not necessary to personally meet with the Chara To Be; he will be busy with many matters at this time. If your mission requires you to meet with him, be aware that the heir is not actually the Chara until his enthronement. Until that time, the empire is jointly run by the Chara To Be and the Great Council. You may submit your business to either party during that period.
The enthronement of a new Chara is the highest rite in the Empire of Emor. If you are an ambassador or other distinguished guest, you may receive an invitation to the enthronement. Only serious illness or a similar calamity is an acceptable excuse for rejecting the invitation.
As I have mentioned already, it is always wise to dress formally in the Chara's palace, but this is the point at which you should fling forth all your flourishes. If you are a northern mainlander, imagine how you would want to be dressed for your burial. If you are an eastern mainlander, wear all the clothes and adornments you have been hiding because you feared the peninsulareans would find them too formal. Nothing is too formal for an Emorian enthronement.
You may wear a weapon to the enthronement, though that is not required. I recommend tying feathers, ribbons, or green branches around your weapon to make your peaceful intentions clear. All of the Emorian men at the enthronement will be armed, but not because they intend to fight each other; they are armed because they give their oaths to the new Chara upon their swords.
Part of their oath-bound duty is to defend the Chara against his enemies. Do not wave around your weapon.
Enthronements demonstrate Emorian rituals at their most elaborate. If you are an eastern mainlander, you will likely be enthralled by this evidence that Emorians understand the power of rite. If you are a northern mainlander, try not to fall asleep.
After the enthronement, you may be invited to a reception. This will vary in formality, depending on where it is held. If you greet the new Chara, be sure to address him as "Chara," not by his old title. Jokes about the new Chara are traditional, but should not be spoken directly to him. If you've seen the Chara's face transform during the ceremony, you probably won't have the courage to offend him.
[Translator's note: Emorian enthronements take place in Blood Vow, Law of Vengeance, and Breached Boundaries.]
Immediately in front of you, as you enter the palace, is the most important chamber in the palace: the Chara's court.
As you will have gathered by now, peninsularean royal life is centered upon the rulers' status as High Judges over their people. This can be seen most clearly in the Chara's court, which contains an impressive throne where the Chara sits as he hears his court cases.
The main doors to the court are gilded but plain in design, except for the inscription on them of a balance (scale) holding a bird in one pan and a sword in the other pan. This is the Chara's emblem, which appears on Emorian banners, on covers of the Chara's law books, and in many other places. The doors are two storeys tall and are made deliberately heavy. At the time they were built, occasional outbreaks of fighting still occurred between the Chara and his council. The fortress-heavy doors permitted the Chara to endure a siege by his council.
Today, the doors are guarded during council sessions. Assuming you have already gone through the protocol of entrance into the palace, you may simply give your name to the guards there; they will check the list of palace guests and then permit you into the court.
There is no seating in the court, except for the Chara, but you will see that Emorians stand in orderly rows. There is no special section for visitors; simply stand in one of the rows. The rows surround the Chara's throne on four sides. Which side is the best is hotly debated. I recommend the back side for new visitors. This will allow you to watch the Chara's arrival, but it will shield you from watching the face of the Chara transform into "the look of the Chara," which many visitors find as terrifying as a similar transformation in the face of Koretia's ruler.
Light conversation is permitted before the court session begins. The arrival of the Chara is signalled by trumpets. From that point on, you should remain silent and motionless. Even coughs and sneezes are considered so disruptive that you may end up expelled by the vigilant guards.
An exception to this respectful silence is if you bring a translator. Your translator should introduce himself as such when you enter the court. He may whisper a translation to you during the proceedings. Translators who use gestures to convey their information should take care not to bump into other visitors in the compact rows of listeners.
The court follows the same procedure during every case: The prisoner is brought forward under guard, the charges are read, and previously scribed accounts by witnesses are recited by the Chara's clerk. Witnesses are usually present in the court, so that the Chara may ask them questions if needed. The prisoner's own document of witness will be recited. He will be given an opportunity to declare aloud his innocence or guilt, to provide further witness to his actions, and to call upon any additional witnesses present in the court, who may have decided at the last minute to speak on his behalf. At the end of the case, the Chara will offer his judgment, using a time-honored ritual. The prisoner will then be escorted out of the court, either to be freed or to be punished. See the chapter on the Chara's law for more information.
If you are in the court as a witness, you may be asked to come forward. Stand at the foot of the thirty-step platform holding the throne, directly in the Chara's view. You should bow to the Chara, if your gods permit that. Eastern mainlanders may prostrate themselves, but should do so in the briefest manner possible; lengthy obeisances are not valued in the Three Lands. If your beliefs do not permit you to bow or make obeisance, then you should nod your head briefly, as a courteous acknowledgment of the Chara's status as High Judge. Lack of any gesture will be seen as insulting and may harm your nation's relations with Emor.
Wait until the Chara's clerk – the man at the Chara's right hand, who has been reciting the witness documents – signals you to speak. Thereafter, take your cues from the Chara, answering any questions he asks. Do not volunteer any information you have not been asked. Do not greet the Chara by words. Do not – may your gods protect you – compliment the Chara on his outfit or engage in other light chitchat. Emorians are highly formal people; only the eastern mainlanders take protocol more seriously than Emorians do. Whatever you may think of this strict formality, you should conform to it. Believe me when I say that southern peninsulareans find this nearly as much a strain as northern mainlanders do; nonetheless, if you take the trouble to visit Emor, you need to follow their sometimes onerous customs.
If you're tempted to make a public fuss, keep in mind that the small door at the north side of the court, through which the prisoner enters and exits, leads almost directly into the Chara's dungeon.
[Translator's note: The Chara's court is in session in Blood Vow.]